Showing posts with label vs. Show all posts
Showing posts with label vs. Show all posts

Monday, April 6, 2015

Monopoly Deal Card Game VS Monopoly Millionaire Deal Card Game

Recently i have published the game Monopoly Millionaire Deal Mini, a game mimicking the original Monopoly Millionaire Deal Card Game.


The thing is, i am taking for granted that most of the players know this game well, including the cards and the rules, until i receive 1-star ratings these few days... Ouch...

Alright, this post is to tell what are the differences between this 2 card games: Monopoly Deal VS Monopoly Millionaire Deal. And to emphasize, these 2 card games are different from the original Monopoly Millionaire (without a deal) in which you are playing with dice.


Heres the table: *Images are obtained from search engine
Monopoly Deal Card GameMonopoly Millionaire Deal Card Game
Image
How to Win?Own 3 sets of property cards on the tableOwn $1 Million of cash on the table
Total Cards106 + 4 rule cards106 + 4 rule cards
Card differences
  • Has House + Hotel Action cards
  • Has Cash Values on Action cards
  • Cash cards range from 1M to 10M
  • No Gold Properties
  • No Race Ahead Action card
  • No House + Hotel Action cards
  • No Cash Values on Action cards
  • Cash cards are either $50k or $100k
  • Has Gold Properties + Rent
  • Has Race Ahead Action cards

Basically, the rules of these 2 card games are almost the same - Request the Rents from your opponents, perform Actions (eg: swap, sly, deal breaker, birthday, etc) on your opponents. Just that, the prerequisite to win is different. One is owning properties and another one is accumulating sufficient cash.

With this understanding, hope you wont mess up with the original Monopoly Millionaire game.

I have published both the card games. You may try it out and give some feedback.
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Naruto Vs One Piece 3 Invincible

Naruto Vs One Piece 3 Invincible 2
Description: Game Naruto Vs One Piece 3 Invincible gives you endless life to experience more great challenges! Just control your character and beat all opponents right away! 


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Friday, March 13, 2015

Nathan vs Perler Beads Part 3 Square RPGs


Time for round three of Perler Armageddon! Thats...not what Im actually calling it, but whatever. 

Today were gonna focus on what was once one of my most favorite developers ever (and sadly is not really anymore) that made some absolutely gorgeous and fantastic video games back in the NES and SNES era. Im, of course, talking about LJN.

Ah, nothing but quality games out of these guys. 

Wait...my mistake, they were the exact opposite of what I just said! Ha ha ha, how did I mess that up? No, I was talking actually about Square (or Square-Enix now).

Or Squaresoft...you know what? Whatever. 

Anyway, Square(soft) was pretty freaking great back in the day. Aside from making 3D World Runner, which I love, they also made tons of RPGs on the side I guess? And now you know Im just messin with ya. Lets get on with the sprites. 

FINAL FANTASY

Suck it, Garland!

The first picture is a bit zoomed out, but you get the point. Garland is the first boss in FF1, and thus I figured wed have our team fight against him. Its worth noting that this ISNT the team I usually pick; Id have a fighter in there and probably no thief. 

A wizard did it!

Fighter and Black Mage are instead confronting Sarda in a tribute to 8-bit theater. Seriously, that comic is hilarious (and actually ended, which is amazing).

Next up...FINAL FANTASY 4!

...

Uh, ok, so I actually havent done these yet. Ive been meaning to make a full party and a Fat Chocobo (and maybe a Garland once I have enough beads...) but I just havent had the time. Maybe theyll be next on the roster? I did make Tellah but I dont have a picture yet...so lets move on.

On to my favorite game ever...FINAL FANTASY 6!

I have a lot of pictures of these, so bear with me. 

I LOVE Final Fantasy 6s sprite work. From the characters that convey so much emotion despite being so small to the absolutely gorgeous enemies, this is probably my favorite game in terms of pixel art. While Ill admit it isnt as straight up artistic as games like Chrono Trigger or the later Secret of Mana games, it has a style I just love, and making the sprites was fun.

Whats tricky with perlers is having to modify sprites based on the colors available. For example, there are very few shades of dark gray, meaning making Shadow was almost impossible. Also Kefka, Banon, Celes, and Gaus hair is technically a sort of gray-blonde in the game, but since there was no way to properly do that we had to variate with different shades of brown. 

Lets take a look at them closer up.

Emperor, Kefka, and Magitech armor. 

The Magitech armor was tricky because, again, we didnt have the proper colors. I ended up ditching the original brown/tan scheme for a sort of gray/cream variant. This was because if I didnt there wouldnt be any contrast between the soldier and the armor he was in. Kefkas hair was also tricky (I switched out the colors probably six or seven times before finally coming to that conclusion) but it boiled down to the gray/blonde colors available didnt blend well and thus made the sprite look bad, so I ended up with a darker brown. Took ten years off Kefka, let me tell ya. 

And I want to make another with his fists up going "IDIOTS!" but I had to do the iconic laugh pose first. 

Esper Terra, Cid, Leo, and Banon. 

This is sort of the "Misc" group (and will be with the Chocobo when I finally get around to doing it). Esper Terra is probably my favorite sprite out of the bunch, despite being the simplest. She just looks...badass. I never really cared for Cid so I made him dull, and Leo didnt really have a lot of poses. Banon, again, should probably have grayer hair but whatever...blame Perler. 

Terra, Locke, Edgar, Sabin, Celes, Interceptor and Shadow, Cyan, Gau, Setzer, Strago, Relm, Mog, Umaro, Gogo. 

Nerd test! I put the playable characters in a certain order. Can you figure out what that order is?

If you guessed "order they were acquired" you would be correct! You win...points? I dont know. I was going to put them in order of my personal favorites, but scrapped the idea after it didnt look very good. 

Regardless, I tried to find a varied mix of poses for them all. Edgar is suave, Terra is distant, Locke is freaking out, Sabin is ready to go, etc. I really wish Id done a better pose for Mog, but he was the one I did first so...it happens. Maybe Ill gift him to somebody and make another one...

That isnt it from FF6, because about half way through I lost my mind. I realized I wanted to do my favorite enemy from the game (aside from Kefkas final boss sprite) so I got on it...and this is what happened. Well give you the step by step of...ULTROS!

A "dud" version that I eventually recolored. 

First off, thats SIX perler trays, so you get a sense of size here. Second, he is VERY tricky to do. Remember when I said I do outlines first and then go from there? Look at the black beads on this guy. Theres no rhyme or reason behind it. Its super tricky!

The biggest issue, though, is the fact that there are only TWO actual purple shades in all of perler-dom. Because of that on my original run I tried shaded in too soon, meaning I ran out of colors that worked well together. I did an experiment on that colored-in tentacle to try and find a color scheme that worked, but it just looked awful. So what did I do? I went insane.

After I fixed him. 

I took out all the dark purples and replaced them with dark grays. Every. Single. One. With tweezers, one at a time, while staying true to the original sprite. I then replaced all the light purples with dark purples. I also experimented on the tentacle to try and find a better color mix and it ended up being much better. Just to point out: Ultros has something like six shades of purple, and I have only two shades of beads (and only three that really work well together). Because of that, some colors had to do double duty, so the sprite isnt as color detailed. It basically boils down to what shades best and still looks like the original sprite, which Id like to say my background in actual pixel art helps in deciding. 

I love his teeth. Sorry this one is blurry. 

So you can see I used considerably less purples here. I also had to compensate for lack of teeth colors as well, as theres really only two shades of yellow and an off-color "creme" that I never use for anything. 

All finished! 

I ended up shading the purple into a purple-pink and then to a pink and to a white because it seemed to blend best. The pink still "pops" a little much, but its the best you can get. The dark grays were actually dark purples in the sprite, but they really just make the shadows a little deeper when Im fine with. I think he ended up looking really good, and an accurate representation of the original sprite. 

The famous opera scene. 

And this is him finished on the wall, with Maria/Celes. I really like the Celes sprite too. Ultros is pretty dang big, about as long as my forearm, and I had to use some clear on the curving back tentacle. He was also a mess to try to iron but my wife managed to pull it off. From a distance, he looks fantastic!

View of the wall leading to the video game room pt 1...

And from a slightly different angle. 


Alright, enough Final Fantasy 6. Lets quickly run through some other Square SNES games...like SECRET OF MANA!

By "quickly" I mean "one picture" 

Its a well known fact based on my review that I dont think Secret of Mana has aged very well. However, I still think its a pretty game, and I have nostalgia for it. My wife actually made most of these sprites (I just did the princess/girl), but I really like the heros hair and headband. I think the shading on that is just awesome.

Next up, what might be the best RPG ever made, CHRONO TRIGGER!


Some ironed ones, some in progress. 

These are also some tricky ones due to color schemes. Ayla ended up with some interesting hair shading (I wanted her to be blonde but didnt have enough yellows so some brown gets in there), Magus cape and pants are actually a pretty lazy bit of pixel art (though I love his hair), and making Chronos sword stand out when its sheen is basically the same shade as his clothes was tricky. However, I think we ended up making it work out!

The finished circle of destruction. 

I love Ozzie from Chrono Trigger, if only because hes so absurd. I also love the cat sprite (as you can see we made one looking on) so we had to throw him in too. I figured wed have everybody attacking poor Ozzie (who is in a jam) and that would be perfect. I really like Marle and Frogs sprites especially. 

Now I just need a Gato...who has metal joints...beat him up...you know where Im going with this. 

Thats currently it for Square RPGs! Hopefully Ill be back in the future with some Final Fantasy IV and maybe a few other games along the way (though Im not sure which...) but for now, thats all Ive got! So tune in next time for the penultimate reveal: Castlevania, Pokemon, and...some other stuff!
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Plants vs Zombies 2 Its About Time


The Short

Pros
- The free sequel to the smash hit Plants vs Zombies
- Did I mention its free? Thats a pretty big plus
- Despite having microtransactions, the entire game can be beaten and is still fun without spending a cent
- New plants, levels, and time periods are great
- Tons of new challenges for each level, not to mention unlockable minigames and rewards
- Plant food was an excellent idea to give you something to do in the downtime
- Graphics seem marginally improved and look great on iPad
- Cone-head zombies in Egypt have little pharaoh hats. But still cones. Thats pretty great.

Cons
- Currently exclusive to iOS
- Some plants can only be gotten through purchasing, and theyre quite overpriced
- Missing an actual ending to the "story," which I assume will be unlocked later
- Challenges become repetitive quite quickly
- Hunting for randomly dropped keys is a chore
- Wheres the zen garden?
- Doesnt quite have the same magic as the first game

Burn them all.

The Long

I, like the rest of the world, eagerly awaited a sequel to Popcaps 2009 PC hit, Plants vs Zombies. I played the game on almost every platform imaginable, unlocking everything in the iOS version and beating every mini-game on the PC version with gusto. It was a simple game that held a level of complexity to it that made it both engaging and easy to pick up. In short, it was a perfect casual game.

Four freaking years later and we finally have it: Plants vs Zombies 2: Its About Time. Exclusive (for the time being) to iOS devices and sporting a free-to-play model that is very indicative of the recent acquirement of Popcap by EA (seriously guys: everything doesnt need microtransactions), the outlook for this game was surprisingly grim. Did it ruin the magic of PvZ with its touch-pad exclusivity and money-grubbing unlockables? Or will your plants still be soiled with delight at the prospect of murdering zombies?

Eh, a bit of both I guess.

Crazy Dave: Zombie Expert.

Theres sort of a plot to this one. Sort of. Crazy Dave finally eats the magic taco you gave him back in PvZ, and he likes it so much he wants to travel back in time in his talking, time-travelling motor home to eat it again. Of course, it all goes wrong and youre slammed back into various time periods, specifically ancient egypt, a pirate "era," and the wild west. It seems zombies were around then, too, and in spades (this is seriously the worst world to live in), so plant your zombies on the tile floors and get killin!

The dialogue is mildly amusing, but after a while it gets obnoxious. The charm of Crazy Dave was that he didnt show up after every single level in the first game, but now he seems to be the star character. While his insanity is endearing to a point, it also becomes grating how unbelievably stupid he is, not to mention his car sounds like the guide from Nintendoland and is just as static in her personality. 

The map is very "Mario World"esque. 

Another major change is the story mode, or rather, how its presented. Ditching the linear level progression from the first game, it instead ops for a more similar approach to how it was done in its Facebook game, Plants vs Zombies: Adventures. You progress down a fairly straight path, Mario World style, until you reach the Stargate (tm) at the end of each level. Along the way theres various doors that can be unlocked with keys. Behind these unlocks are new plants, powerups (such as getting a refund when digging up a plant) and the minigame portion of the game. All gated doors are some sort of minigame, and all require keys specific to that world to unlock.

How do you get keys? Well, two ways. Either they randomly drop (and the drop rate isnt awful, to be fair, though youll have to burn through a few rounds of that worlds Endless Mode to farm them up), or you can  just pay to open the gate. So on a scale of one to super offensive in the microtransactions-frustration-o-meter, the doors arent that bad. 

Though having six keys left over in Egypt while I still need six more in Wild West is a bit annoying.

Key get!

The gameplay itself is identical to the original game, down to the grid layout. Egypt gives you a full plot, with later levels popping up destroyable gravestones to slow you down a bit. The pirate level mixes it up with a gangplank over water on the right side, with pirates swinging in on ropes for the shorter lanes. Wild west has probably the best new addition: minecarts. You can plant only a single plant per track, but you can move it freely and at any time up and down. Its a neat trick and makes me wish each level before it had possessed as clever an idea. 

Theres two other new things with regard to actual gameplay that should be mentioned: plant food and powerups. See, coins actually dont buy anything anymore, at least not in terms of unlocks. All the money you get is used for in-level powerups. The first is plant food. Green-colored zombies will randomly drop plant food, or you can pay some of your coins to get one immediately. What they do varies depending on the plant you put it on. Sunflowers drop a jackpot of suns. Pea-shooters blast out a plethora of peas. Iceberg lettuce freezes all zombies on the screen, and so on. This is actually the best new feature because it adds a level of interactivity during matches that the previous games didnt have. It also allows the levels to be much harder, forcing you to ration your plant food and use it wisely. Then again, you can always "cheat" and buy more on the fly if you suck, but I beat the entire game without ever having to buy any more.

Fire at will!

The other addition is payable powerups. These are also used during matches, and can only be obtained by spending coin. You have three: a "pinch" move that kills all the zombies you pinch, a "flick" move that launches them back (or off screen), and a "hold" move that electrocutes them. They all have a limited timer and (in some levels) can only be bought a set number of times. Again, these cost coins.

And, as you have already guessed, you can pay real money for coins. However, if you have any ability at Plants vs Zombies, you wont need any of these powerups until attempting to tackle some of the harder minigames in the later levels, meaning youll have a massive pileup of cash to blow anyway. Again, I beat every level and got every star and never spent a cent, while using powerups liberally at the end. So, still ok on the microtransaction front. 

My only downside to all of this is that, if you do use the powerups liberally, it kind of completely kills the challenge. This is one of those "you can just pay to win the whole game" problems we see, but since this is a single player game and not an MMO, the only persons fun you are cheating is your own. Trust me: dont buy coins. You dont need them. 

THIS is the stuff I dont like. 

I think Id better finish off the microtransactions talk by talking about the part I dont like: the store. Now, let me say this: you get tons of plants as part of the game, and even more by unlocking doors. This includes a variety of new plants. While the count isnt quite as high as PvZ, they do seem to have streamlined their purposes down a bit better (there are no "upgrades" anymore; double headed suns are just their own plant, for instance) and the arsenal they give you is more than well enough equipped to destroy just about anything in your path.

The annoying part is there is no way, either through in-game currency or unlocks, to get to some of the bonus plants and powerups. The powerups/plants featured above can only be gotten with real money. You could have fifty billion coins and you still couldnt buy the squash; not an option. I wouldnt be bitter, but they gated the Ice Pea behind this dollar cost, and he was one of my staples in the first game. Jerks.

The other annoying part is these powerups are way too expensive. Nine bucks for the chili and a sun powerup? Seriously? And with no options to just drop like $15 and get all the upgrades, you do have to buy them all separate for an inflated price. At that point Id rather just pay $6 for the app and get everything. But what do I know about business? Im not EA, the most loved of all video game companies. 

Snow Pea, I love you, but not $4 worth. 

All that aside, considering the absolutely absurd amount of content you get for free with this game, I really shouldnt be complaining. Once I looked in the shop once I never went back, and I was happier for it. Buying stuff just wasnt an option for me. While the gameplay was a little too similar to the first game to keep me really engaged, I still got sucked in. And while having to hunt for Stars (which meant replaying earlier levels with special, "hard" objectives) was fun at first, the objectives get competitive and you have to do the same ones for every time period, and I felt they were really trying to tack on some time to this bad boy.

At least the game looks good. I was kind of a hater of the new art style at first, but after playing it a bit I dont mind. Its more "hand drawn" than before, and the plants have considerably more frames of animation, which is nice. The new mixup of zombies is the real highlight, though, with each period sporting a new batch of obnoxious zombies  for you to kill. I just really wish there was a "Time Vortex" level where I could have Camel Zombies along with the Pirate Zombies and the Wild West Chicken zombies. Maybe in DLC.

The Texas flag with a brain on it is a nice touch.

All in all, Plants vs Zombies 2: Its About Time is a great game thats store leaves a bit of a sour taste in your mouth. However, if you can look past the microtransactions and repetitive star-hunt that ends each world, theres a lot to love here. Its almost everything one could ask for: more zombies, more plants, more levels, more tricks, and more ways to play. Honestly, if it werent for the iOS exclusivity and the overpriced DLC, Id say this game very nearly surpassed its predecessor. 

However, there is still something missing. The magic of the first game, which might be no fault of this game itself, but that PvZ felt so novel. In either case, its good to finally have a sequel to one of my favorite tower defense games, and if you happen to own an iOS device its a must download. Because...seriously. Its free. 

(Now port it to Android and PC already!)

Four out of five stars. 

Needs more boomerangers. 

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