Showing posts with label part. Show all posts
Showing posts with label part. Show all posts

Monday, April 13, 2015

Monday, April 6, 2015

Upcoming RPGs for PC in 2014 Part IV



Divinity: Original Sin

   Divinity: Original Sin a singleplayer and CO-OP isometric RPG developed by Larian Studios. The Kickstarter campaign for this title raised over 1,000,000 $ reaching some awesome stretch goals for the game: day/night cycle and weather have an impact on NPCs, monsters and spells; companions that have a full background story, personality and hidden goals.
   The game is set in the Divinity universe and presents the story of a warrior released from captivity and a mysterious woman brought back from the dead. Together the two characters form a team and their relation will take shape during the events of the game. An amazing feature to support the interaction between these two characters is a interactive dialogues system allowing the main characters to have arguments between each other and the way these arguments conclude will modify in a way the personality of your characters and the relationship between them. In the CO-OP mode of the game a player will control only one of the two main heroes and this could lead to some really interesting discussions between the player characters. (Talk about role playing!)
   Divinity: Original Sin has a turn based combat system with very in depth mechanics. In battle, players can move objects or destroy them in order to gain an advantage over enemies, tars can be ignited or wet characters can be electrocuted and so many other realistic things can be done that make the combat not only tactical but immersive as well.
   I have played the Alpha stages of this game and I can say it is looking absolutely beautiful, ignoring all the bugs that come with an Alpha version the game is so complex and has so many interesting mechanics I would need pages(wait for my review!) to say all the things that make me excited about it.





Divinity: Original Sin Official Website 


Pillars of Eternity

   Created by many ex-Black Isle developers, Obsidian Entertainment is my favorite studio, every time I see them announcing a new title my heart starts to beat at a faster rate. You can imagine how thrilled I was when I saw the announcement for Project Eternity, the name at that time, and its Kickstarter campaign.
   Pillars of Eternity is a RPG developed by Obsidian Entertainment and which had a successful Kickstarter campaign that rose to over 4,000,000 $, being the first video game that raised this amount. Even if the game is not set in the D&D universe it is considered a spiritual successor of Baldur’s Gate and Icewind Dale series because its inspired by the style and graphics of these old school titles.
   The game is using an isometric perspective and a real time combat with a party and a pause-at-will feature which resembles some of the old-school D&D RPGs. The players can control up to five characters, the main character being highly customizable.
   The story will explore mature themes and put the players in difficult situations when they have to make delicate choices which will have an impact on how the story plays out. The players’ choices will not only affect the main character but those around him as well, the life of your party and many others will depend on your actions.
   Pillars of Eternity is a new IP with a new setting, story, game mechanics, classes and many other features. Even if it does take inspiration from some older RPGs that were developed by Black Isle, Pillars of Eternity will have a fresh world which offers endless story possibilities.
   The visuals of the game are completely 2D and they are absolutely gorgeous and resemble the graphic style of Infinity engine games.
   Pillars of Eternity has the potential to be one of the best RPGs ever made and with guys like Chris Avellone, Fergus Urquhart, Josh Sawyer and Tim Cain involved in the production this game should turn out great.
I’m almost exhausted from waiting for this game and I hope we will have a release date announced for it in the near future.





 Pillars of Eternity Official Website


Wasteland 2

   Wasteland was released in 1988 and it was the first post-apocalyptic RPG. Brian Fargo, the director of the game, founded Interplay Entertainment and continued the Wasteland legacy with the Fallout series, one of the most prized series in the history of this genre.
   In 2012 a Kickstarter campaign was announced for Wasteland 2, now developed by inXile Entertainment, which is Brian Fargo’s new studio. The campaign was extremely successful raising over 3 million dollars and being one of the most successful crow funding campaigns for a video game.
   Wasteland 2 promises to deliver what Fallout 3 could not, an old school RPG using a complex dialogue system with choices that have an impact over the story and the action of the game.
   The game will have loads of weapons to choose from each with strengths and weaknesses and an extensive skills system, this will allow the players not only to build a character based on their preferences and play style but also a very mixed party.
   The combat system is turn based using action points for movement and shooting and features destructible cover, the nature of the combat is very tactical and a fight could end using many different tactics, all of this from the good old isometric perspective.
   Some gamers might disagree with this, but Fallout 3 was a big let down for those who played and liked the original games of the Fallout series. Wasteland 2 offers exactly what most of the gamers expected from Fallout 3 an immersive world and a dialogue story driven gameplay with memorable characters, set in a different universe, and I hope it will succeed. This is the title I want to play the most from all the games that are going to be released in 2014.





 Wasteland 2 Official Website



   2014 is not just what looks like a  golden year for RPG genre but a year that can prove the full power of crowd funding, as many of the RPGs released this year are made possible with the support of the fans of the genre .

Titles like Torments: Tides of Numenara, Witcher 3, M&M X, Blackguards, Shadowrun: Dragonfall and some others are not on this list because they either have been postponed, their release date is uncertain or they have been released already by the time of these articles.



Nodrim
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Friday, March 13, 2015

Nathan vs Perler Beads Part 3 Square RPGs


Time for round three of Perler Armageddon! Thats...not what Im actually calling it, but whatever. 

Today were gonna focus on what was once one of my most favorite developers ever (and sadly is not really anymore) that made some absolutely gorgeous and fantastic video games back in the NES and SNES era. Im, of course, talking about LJN.

Ah, nothing but quality games out of these guys. 

Wait...my mistake, they were the exact opposite of what I just said! Ha ha ha, how did I mess that up? No, I was talking actually about Square (or Square-Enix now).

Or Squaresoft...you know what? Whatever. 

Anyway, Square(soft) was pretty freaking great back in the day. Aside from making 3D World Runner, which I love, they also made tons of RPGs on the side I guess? And now you know Im just messin with ya. Lets get on with the sprites. 

FINAL FANTASY

Suck it, Garland!

The first picture is a bit zoomed out, but you get the point. Garland is the first boss in FF1, and thus I figured wed have our team fight against him. Its worth noting that this ISNT the team I usually pick; Id have a fighter in there and probably no thief. 

A wizard did it!

Fighter and Black Mage are instead confronting Sarda in a tribute to 8-bit theater. Seriously, that comic is hilarious (and actually ended, which is amazing).

Next up...FINAL FANTASY 4!

...

Uh, ok, so I actually havent done these yet. Ive been meaning to make a full party and a Fat Chocobo (and maybe a Garland once I have enough beads...) but I just havent had the time. Maybe theyll be next on the roster? I did make Tellah but I dont have a picture yet...so lets move on.

On to my favorite game ever...FINAL FANTASY 6!

I have a lot of pictures of these, so bear with me. 

I LOVE Final Fantasy 6s sprite work. From the characters that convey so much emotion despite being so small to the absolutely gorgeous enemies, this is probably my favorite game in terms of pixel art. While Ill admit it isnt as straight up artistic as games like Chrono Trigger or the later Secret of Mana games, it has a style I just love, and making the sprites was fun.

Whats tricky with perlers is having to modify sprites based on the colors available. For example, there are very few shades of dark gray, meaning making Shadow was almost impossible. Also Kefka, Banon, Celes, and Gaus hair is technically a sort of gray-blonde in the game, but since there was no way to properly do that we had to variate with different shades of brown. 

Lets take a look at them closer up.

Emperor, Kefka, and Magitech armor. 

The Magitech armor was tricky because, again, we didnt have the proper colors. I ended up ditching the original brown/tan scheme for a sort of gray/cream variant. This was because if I didnt there wouldnt be any contrast between the soldier and the armor he was in. Kefkas hair was also tricky (I switched out the colors probably six or seven times before finally coming to that conclusion) but it boiled down to the gray/blonde colors available didnt blend well and thus made the sprite look bad, so I ended up with a darker brown. Took ten years off Kefka, let me tell ya. 

And I want to make another with his fists up going "IDIOTS!" but I had to do the iconic laugh pose first. 

Esper Terra, Cid, Leo, and Banon. 

This is sort of the "Misc" group (and will be with the Chocobo when I finally get around to doing it). Esper Terra is probably my favorite sprite out of the bunch, despite being the simplest. She just looks...badass. I never really cared for Cid so I made him dull, and Leo didnt really have a lot of poses. Banon, again, should probably have grayer hair but whatever...blame Perler. 

Terra, Locke, Edgar, Sabin, Celes, Interceptor and Shadow, Cyan, Gau, Setzer, Strago, Relm, Mog, Umaro, Gogo. 

Nerd test! I put the playable characters in a certain order. Can you figure out what that order is?

If you guessed "order they were acquired" you would be correct! You win...points? I dont know. I was going to put them in order of my personal favorites, but scrapped the idea after it didnt look very good. 

Regardless, I tried to find a varied mix of poses for them all. Edgar is suave, Terra is distant, Locke is freaking out, Sabin is ready to go, etc. I really wish Id done a better pose for Mog, but he was the one I did first so...it happens. Maybe Ill gift him to somebody and make another one...

That isnt it from FF6, because about half way through I lost my mind. I realized I wanted to do my favorite enemy from the game (aside from Kefkas final boss sprite) so I got on it...and this is what happened. Well give you the step by step of...ULTROS!

A "dud" version that I eventually recolored. 

First off, thats SIX perler trays, so you get a sense of size here. Second, he is VERY tricky to do. Remember when I said I do outlines first and then go from there? Look at the black beads on this guy. Theres no rhyme or reason behind it. Its super tricky!

The biggest issue, though, is the fact that there are only TWO actual purple shades in all of perler-dom. Because of that on my original run I tried shaded in too soon, meaning I ran out of colors that worked well together. I did an experiment on that colored-in tentacle to try and find a color scheme that worked, but it just looked awful. So what did I do? I went insane.

After I fixed him. 

I took out all the dark purples and replaced them with dark grays. Every. Single. One. With tweezers, one at a time, while staying true to the original sprite. I then replaced all the light purples with dark purples. I also experimented on the tentacle to try and find a better color mix and it ended up being much better. Just to point out: Ultros has something like six shades of purple, and I have only two shades of beads (and only three that really work well together). Because of that, some colors had to do double duty, so the sprite isnt as color detailed. It basically boils down to what shades best and still looks like the original sprite, which Id like to say my background in actual pixel art helps in deciding. 

I love his teeth. Sorry this one is blurry. 

So you can see I used considerably less purples here. I also had to compensate for lack of teeth colors as well, as theres really only two shades of yellow and an off-color "creme" that I never use for anything. 

All finished! 

I ended up shading the purple into a purple-pink and then to a pink and to a white because it seemed to blend best. The pink still "pops" a little much, but its the best you can get. The dark grays were actually dark purples in the sprite, but they really just make the shadows a little deeper when Im fine with. I think he ended up looking really good, and an accurate representation of the original sprite. 

The famous opera scene. 

And this is him finished on the wall, with Maria/Celes. I really like the Celes sprite too. Ultros is pretty dang big, about as long as my forearm, and I had to use some clear on the curving back tentacle. He was also a mess to try to iron but my wife managed to pull it off. From a distance, he looks fantastic!

View of the wall leading to the video game room pt 1...

And from a slightly different angle. 


Alright, enough Final Fantasy 6. Lets quickly run through some other Square SNES games...like SECRET OF MANA!

By "quickly" I mean "one picture" 

Its a well known fact based on my review that I dont think Secret of Mana has aged very well. However, I still think its a pretty game, and I have nostalgia for it. My wife actually made most of these sprites (I just did the princess/girl), but I really like the heros hair and headband. I think the shading on that is just awesome.

Next up, what might be the best RPG ever made, CHRONO TRIGGER!


Some ironed ones, some in progress. 

These are also some tricky ones due to color schemes. Ayla ended up with some interesting hair shading (I wanted her to be blonde but didnt have enough yellows so some brown gets in there), Magus cape and pants are actually a pretty lazy bit of pixel art (though I love his hair), and making Chronos sword stand out when its sheen is basically the same shade as his clothes was tricky. However, I think we ended up making it work out!

The finished circle of destruction. 

I love Ozzie from Chrono Trigger, if only because hes so absurd. I also love the cat sprite (as you can see we made one looking on) so we had to throw him in too. I figured wed have everybody attacking poor Ozzie (who is in a jam) and that would be perfect. I really like Marle and Frogs sprites especially. 

Now I just need a Gato...who has metal joints...beat him up...you know where Im going with this. 

Thats currently it for Square RPGs! Hopefully Ill be back in the future with some Final Fantasy IV and maybe a few other games along the way (though Im not sure which...) but for now, thats all Ive got! So tune in next time for the penultimate reveal: Castlevania, Pokemon, and...some other stuff!
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