Showing posts with label import. Show all posts
Showing posts with label import. Show all posts

Monday, April 13, 2015

Export a import pozemků

Postup je stejně nemotorný jako v případě exportů Simíků. Navíc se komplikuje ještě tím, že domy se ukládají do stejné složky jako Simíci, tedy do složky TRAY. 



Proč to dělat jednoduše, když to jde dělat složitě. 
Celé to působí jako snaha EA, donutit hráče sdílet své výtvory jen prostřednictvím Galerie, ale to mají smůlu :)

Pozemek je tvořen více soubory.

Soubory tvořící jeden pozemek identifikujete podle data a hodiny.
Všechny budou označeny stejným datem a hodinou.

Je to doba, kdy byl pozemek uložen do Moje knihovna.

Soubory se nachází ve složce Tray

Cesta ke složce

...DokumentyElectronic ArtsThe Sims 4Tray



Na obrázcích výše vidíte soubory jednoho uloženého pozemku.

Nalezené soubory zkopírujte a vložte do nově připravené složky označené například názvem domu.


 Chcete-li pozemek sdílet s ostatními hráči, zkomprimujte (zazipujte) konkrétní složku s domem.



Chcete-li ze hry exportovat dům, který jste ukládali již dříve a nevíte den a hodinu uložení, uložte dům do knihovny znovu.

Pro ukládání vyberte volbu Uložit jako novou.

Nyní vidíte, že dům je v uložen v knihovně 2x. 


Přejděte do složky TRAY.

Pokud nemáte složku TRAY setříděnou podle data změny, setřiďte ji.



Nalezené soubory vyexportujte ze hry ven.


Import domu - pozemku do hry

 Soubory tvořící pozemek (dům) vložte do složky TRAY.

Cesta ke složce

...DokumentyElectronic ArtsThe Sims 4Tray


Pokud proběhl import domu řádně, nalezenete dům v Knihovně.

Pokud se dům neobjeví, zřejmě byl některý ze souborů poškozen nebo jste nevložili do složky všechny soubory tvořící dům. 

Nevložení všech souborů nemusí být nutně vaše chyba, pokud jste si například stáhnuli dům od jiného hráče. Mohlo se stát, že tento hráč nenasdílel všechny potřebné soubory.


Jak uložit dům 

 

 
 Ve stavebním režimu klikněte na záložku Uložit do Knihovny a z nabídky vyberte Uložit pozemek.

 Nyní se pozemek objeví ve vaší knihovně.



Jak nahrát pozemek do Galerie



Vyberte ve své knihovně pozemek, který chcete sdílet v Galerii a klikněte na něj.

Poté klikněte v levém dolním rohu na obláček a sdílejte.




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Tuesday, April 7, 2015

Of Import Valis The Legend of A Fantasm Soldier 1992

The Japanese PC Engine hosted several of Nihon Telenets Valis games -- weve previously looked at Valis II, Valis III and Valis IV, and at last we come to, paradoxically, the final release on the platform: Valis (I): The Legend of a Fantasm Soldier.  This remake of the original MSX game arrived in 1992, published for the Super CD-ROM format by RIOT, and developed by Telenet Japan.  While Valis II and III made it to the US TurboGrafx-16, this one arrived after NEC had largely given up on the US market.  But as much of the onscreen text is in English, this isnt a difficult game for Western gamers to handle in its original form.


The gameplay necessarily takes a step backward here, leaving the multiple-character approach of the numerically "later" Valis games behind for a more linear run-jump-and-attack platform/action game.  But the extra memory afforded by the Super CD-ROM system card allows for significant visual improvements, with more frames of animation in the sprites and more variety in the backgrounds.  Even the status bar at the bottom of the screen makes heavy use of that burnished, horizontally-banded 16-bit look that became instantly popular when more than a handful of colors became available.

The series trademark anime-style intermissions also benefit from more fluid animation, much better lip-sync and fewer pauses for loading.  As the game begins, we see Yuko waking up, getting dressed with a few briefly risque shots, and riding the subway to school, surrounded but fortunately un-harassed by all the dour-looking salarymen:


Eventually, a serious threat manifests as the skies darken, fellow warrior princess Reiko arrives and gives Yuko some cryptic advice (especially cryptic if, like me, you dont speak Japanese), and a demon sent by the warrior Rogles appears.



The Valis sword magically appears in Yukos hands, destroying the creature.  And then the gameplay settles into its familiar pattern -- the first level takes place in an urban setting, suddenly invaded by strange, demonic foes as Yuko runs around in her schoolgirls uniform:


 After destroying various enemies, she fights a boss in the subway after he gives her the usual overconfident verbal taunting in fully-voiced Japanese:


We also get the occasional full-screen image, as in this moment when Yuko, Warrior of Valis changes magically into her normal warrior outfit, which oddly appears to provide less actual protection than her school uniform:


And there are some nice special effects, most relying on simple color-cycling but often looking quite nice, like this rainstorm:



There are, of course, some less technically demanding special effects, like the way all of Yukos outfits feature skirts that tend to fly upwards during jumps:




The difficulty is up to the Valis series usual ridiculous standard, with the occasional cheap hit from an enemy that suddenly appears at the margins of the screen or arrives in tandem with a foe coming from the opposite direction, frequently leading to this image of Yukos briefcase lying forlorn on the sidewalk, apparently a paean to the loss of her future productivity:



But its not hard to convince oneself to hit CONTINUE, if only to see what graphical variety lies ahead, and what power-ups will turn up in tantalizingly dangerous and hard-to-reach spots:


The Valis series was never fantastic, but it has a dedicated body of fans and holds up well today -- its visual style remains attractive, and the CD-quality music is suitably energetic if not particularly memorable.  Ive enjoyed each of these games, with breaks to keep a certain sameness at bay, and will always regard the series fondly as part of my introduction to the anime style, back when the TurboGrafx-16 was the new platform on the block.



These games were pretty popular, and remain so today, so theyre not as inexpensive or easy to find as some PC Engine games.  But theyre worth owning and playing, and this one might be available for purchase here.

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